A recent headline in Virtual World News certainly caught my eye: “FTC Study Finds ‘Explicit Sexual Content’ in Teen, Kids Virtual Worlds.”
Having written several reviews of kids virtual worlds here, I was at first relieved to not see any of them named in the article. Then, I got nervous when I found three of them listed as part of the survey sample: Build-a-Bear-ville, Handipoints and Pixie Hollow. However, after searching the report, the only mention of them I can find is in the appendix list of the survey sample; so, I’m hoping that is a sign that explicit content was not found in them.
But, to make sure, I dug into the FTC’s Virtual Worlds and Kids: Mapping the Risks - a 92-page report to Congress. All-in-all, I think it is rather balanced.
From a “master list” of 187 virtual worlds, the Commission constructed a sample of 27. Six were deliberatly included because they’d been identified as potentially containing explicit content. These worlds were Gaia, IMVU, There.com, Second Life, Red Light Center, and Kaneva - none of which are targeted at children under 13.
Fourteen of the 27 online virtual worlds in the Commission’s survey were open to children under age 13. Of these 14 virtual worlds, the Commission found at least one instance of explicit content on seven of them. All of that was observed when the Commission’s researchers visited those worlds posing as teen or adult registrants, not when visiting the worlds as children under 13 (with the exception of one world named Bots).
In six of these seven kid virtual worlds, the amount of explicit content observed was considered low.

Only in Stardoll, did the Commission find a moderate amount of explicit content. That’s one world I had thought of reviewing, but wasn’t sure it was right for my seven-year-old. Sounds like I might be wise to wait.
It’s interesting to see that they also note: “Because the Commission’s researchers examined these worlds with the express purpose of uncovering sexually and violently explicit content, it is unlikely that a typical user would stumble upon such content unintentionally.”
Almost all of the explicit content they found in the kid virtual worlds was text-based and was found in chat rooms, message boards, and discussion forums. In Stardoll, almost all of the explicit content observed was in the form of “violently explicit text posted on discussion boards. Again, however, none of the explicit content observed on Stardoll occurred when the Commission’s researchers registered as a child under age 13.47.”
Not surprisingly, the Commission found more explicit content in the online virtual worlds that are supposed to be closed to children under age 13 (“teen- and adult-oriented virtual worlds”). They found a greater concentration of explicit content in worlds that permit teens to register.
“Although some of the teen- and adult-oriented online virtual worlds in which the Commission observed explicit content have taken steps to restrict minors’ access to explicit content, their efforts have not fully succeeded. Virtual world operators can do more to limit youth exposure to explicit content. Given important First Amendment considerations, the Commission supports virtual world operators’ self-regulatory efforts to implement these recommendations.”
Some of the things they are suggesting include:
- better age-screening practices
- segregating users by age
- stronger language filters
- more community moderators, and
- parents and children alike should become better educated about online virtual worlds.
That last one is always the most important. Parents should never totally rely on age-screening mechanisms to keep their kids out of virtual worlds they shouldn’t be in — they’ll always find ways around registration restrictions.
It’s up to us to monitor where our kids are going online, teach them how to behave online, and teach them how to keep themselves safe when we’re not there.
As the Commission put it, “even properly registered children should be taught to make safe and responsible choices when communicating online, and to be cognizant of the risks posed by playing games and congregating in venues that may be designed for older audiences.”
What was the ultimate conclusion of the FTC Commission regarding explicit material in virtual worlds?
“Online virtual worlds provide children and teens with educational, social, and creative opportunities. However, as with other aspects of the Internet, youth may be exposed to explicit content while participating in online virtual worlds. Parents, therefore, should familiarize themselves with the features offered by the online virtual worlds their children visit. For their part, operators should ensure that they have mechanisms in place to limit youth exposure to explicit content in their online virtual worlds.”
I think that sums it up nicely.



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